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GPU

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GPU

vLLM is a Python library that supports the following GPU variants. Select your GPU type to see vendor specific instructions:

NVIDIA CUDAAMD ROCmIntel XPUApple Silicon

vLLM contains pre-compiled C++ and CUDA (12.9) binaries.

Requirements

  • OS: Linux
  • Python: 3.11 -- 3.14

Note

vLLM does not support Windows natively. To run vLLM on Windows, you can use the Windows Subsystem for Linux (WSL) with a compatible Linux distribution, or use some community-maintained forks, e.g. https://github.com/SystemPanic/vllm-windows.

NVIDIA CUDAAMD ROCmIntel XPUApple Silicon

  • GPU: compute capability 7.5 or higher (e.g., T4, RTX20xx, A100, L4, H100, B200, etc.)

Set up using Python

Create a new Python environment

It's recommended to use uv, a very fast Python environment manager, to create and manage Python environments. Please follow the documentation to install uv. After installing uv, you can create a new Python environment using the following commands:

uv venv --python 3.12 --seed --managed-python
source .venv/bin/activate

NVIDIA CUDAAMD ROCmIntel XPUApple Silicon

Note

PyTorch installed via conda will statically link NCCL library, which can cause issues when vLLM tries to use NCCL. See https://github.com/vllm-project/vllm/issues/8420 for more details.

In order to be performant, vLLM has to compile many cuda kernels. The compilation unfortunately introduces binary incompatibility with other CUDA versions and PyTorch versions, even for the same PyTorch version with different building configurations.

Therefore, it is recommended to install vLLM with a fresh new environment. If either you have a different CUDA version or you want to use an existing PyTorch installation, you need to build vLLM from source. See below for more details.

Pre-built wheels

NVIDIA CUDAAMD ROCmIntel XPUApple Silicon

uv pip install vllm --torch-backend=auto
vllm download-kernels

pip

vllm download-kernels installs FlashInfer's precompiled kernels for the installed FlashInfer and CUDA versions. Without them, vLLM downloads and compiles kernels at startup, which can add several minutes on Hopper and newer GPUs, especially Blackwell, and logs a warning. Run it in the same Python environment after every vLLM install or upgrade, and in custom container images. The kernels are tied to the FlashInfer version, and FlashInfer refuses to import when they do not match, so an upgrade needs them refreshed. With a PyTorch built for CUDA older than 12.9, only flashinfer-cubin is installed, because FlashInfer does not publish flashinfer-jit-cache for it. For CUDA overrides and nightly kernels, use the FlashInfer CLI directly.

We recommend leveraging uv to automatically select the appropriate PyTorch index at runtime by inspecting the installed CUDA driver version via --torch-backend=auto (or UV_TORCH_BACKEND=auto). To select a specific backend (e.g., cu130), set --torch-backend=cu130 (or UV_TORCH_BACKEND=cu130). If this doesn't work, try running uv self update to update uv first.

Note

NVIDIA Blackwell GPUs (B200, GB200) require a minimum of CUDA 12.8, so make sure you are installing PyTorch wheels with at least that version. PyTorch itself offers a dedicated interface to determine the appropriate pip command to run for a given target configuration.

As of now, vLLM's binaries are compiled with CUDA 12.9 and public PyTorch release versions by default. We also provide vLLM binaries compiled with CUDA 12.8, 13.0, and public PyTorch release versions:

# Install vLLM with a specific CUDA version (e.g., 13.0).
export VLLM_VERSION=$(curl -s https://api.github.com/repos/vllm-project/vllm/releases/latest | jq -r .tag_name | sed 's/^v//')
export CUDA_VERSION=130 # or other
export CPU_ARCH=$(uname -m) # x86_64 or aarch64
uv pip install "https://github.com/vllm-project/vllm/releases/download/v${VLLM_VERSION}/vllm-${VLLM_VERSION}+cu${CUDA_VERSION}-cp38-abi3-manylinux_2_28_${CPU_ARCH}.whl" --extra-index-url "https://download.pytorch.org/whl/cu${CUDA_VERSION}"

Install the latest code

LLM inference is a fast-evolving field, and the latest code may contain bug fixes, performance improvements, and new features that are not released yet. To allow users to try the latest code without waiting for the next release, vLLM provides wheels for every commit since v0.5.3 on https://wheels.vllm.ai/nightly. There are multiple indices that could be used:

  • https://wheels.vllm.ai/nightly: the default variant (CUDA with version specified in VLLM_MAIN_CUDA_VERSION) built with the last commit on the main branch. Currently it is CUDA 12.9.
  • https://wheels.vllm.ai/nightly/<variant>: all other variants. Now this includes cu130, and cpu. The default variant (cu129) also has a subdirectory to keep consistency.

To install from nightly index, run:

uv pip install -U vllm \
    --torch-backend=auto \
    --extra-index-url https://wheels.vllm.ai/nightly # add variant subdirectory here if needed

pip caveat

Using pip to install from nightly indices is not supported, because pip combines packages from --extra-index-url and the default index, choosing only the latest version, which makes it difficult to install a development version prior to the released version. In contrast, uv gives the extra index higher priority than the default index.

If you insist on using pip, you have to specify the full URL of the wheel file (which can be obtained from the web page).

pip install -U https://wheels.vllm.ai/2f3f441f84bd5b35ec8aa9fcfffb540f107da8a7/vllm-0.23.1rc1.dev901%2Bg2f3f441f8-cp38-abi3-manylinux_2_28_x86_64.whl # current nightly build (the filename will change!)
pip install -U https://wheels.vllm.ai/${VLLM_COMMIT}/vllm-0.23.1rc1.dev901%2Bg2f3f441f8-cp38-abi3-manylinux_2_28_x86_64.whl # from specific commit
Install specific revisions

If you want to access the wheels for previous commits (e.g. to bisect the behavior change, performance regression), you can specify the commit hash in the URL:

export VLLM_COMMIT=72d9c316d3f6ede485146fe5aabd4e61dbc59069 # use full commit hash from the main branch
uv pip install vllm \
    --torch-backend=auto \
    --extra-index-url https://wheels.vllm.ai/${VLLM_COMMIT} # add variant subdirectory here if needed

Build wheel from source

NVIDIA CUDAAMD ROCmIntel XPUApple Silicon

Set up using Python-only build (without compilation)

If you only need to change Python code, you can build and install vLLM without compilation. Using uv pip's --editable flag, changes you make to the code will be reflected when you run vLLM:

git clone https://github.com/vllm-project/vllm.git
cd vllm
VLLM_USE_PRECOMPILED=1 uv pip install --editable . --torch-backend=auto
vllm download-kernels

The install command will do the following:

  1. Look for the current branch in your vLLM clone.
  2. Identify the corresponding base commit in the main branch.
  3. Download the pre-built wheel of the base commit.
  4. Use its compiled libraries and vllm-rs binary in the installation.

Note

  1. If you change C++ or kernel code, you cannot use Python-only build; otherwise you will see an import error about library not found or undefined symbol.
  2. If you rebase your dev branch, it is recommended to uninstall vllm and re-run the above command to make sure your libraries are up to date.

Rebuilding the Rust frontend

If you need to recompile the vllm-rs Rust frontend binary, you can rebuild and install it without re-running the full pip install:

```bash
./tools/build_rust.sh          # release build
./tools/build_rust.sh --debug  # faster build for development
```

This will install the required Rust toolchain if needed, build the binary, and place it in `vllm/vllm-rs`.

Wheels are published an hour or two after a commit lands on main. If the wheel for your merge-base with upstream main is not available yet, the installer uses the nearest older commit that has one, searching up to 20 commits back. It stops with an error if compiled sources or build configuration (csrc/, cmake/, CMakeLists.txt, pyproject.toml, vllm/_custom_ops.py) changed between that commit and your merge-base, and warns if rust/ or setup.py did. This is a source-level check, not a guarantee of binary compatibility.

Setting VLLM_PRECOMPILED_WHEEL_LOCATION or a full SHA in VLLM_PRECOMPILED_WHEEL_COMMIT skips this search and check.

There are more environment variables to control the behavior of Python-only build:

  • VLLM_PRECOMPILED_WHEEL_LOCATION: specify the exact wheel URL or local file path of a pre-compiled wheel to use. All other logic to find the wheel will be skipped.
  • VLLM_PRECOMPILED_WHEEL_COMMIT: override the commit to download the pre-compiled wheel from. Must be a full 40-character SHA.
  • VLLM_PRECOMPILED_WHEEL_VARIANT: specify the variant subdirectory to use on the nightly index, e.g., cu129, cu130, cpu. If not specified, the variant is auto-detected based on your system's CUDA version (from PyTorch or nvidia-smi). You can also set VLLM_MAIN_CUDA_VERSION to override auto-detection.

You can find more information about vLLM's wheels in Install the latest code.

Note

There is a possibility that your source code may have a different commit ID compared to the latest vLLM wheel, which could potentially lead to unknown errors. It is recommended to use the same commit ID for the source code as the vLLM wheel you have installed. Please refer to Install the latest code for instructions on how to install a specified wheel.

Full build (with compilation)

Compiler requirement

Building from source requires GCC/G++ ≥ 13 (#58158). Ubuntu 24.04, the base of the default vLLM image, ships GCC 13 by default.

If you want to modify C++ or CUDA code, you'll need to build vLLM from source. This can take several minutes:

git clone https://github.com/vllm-project/vllm.git
cd vllm
uv pip install -e . --torch-backend=auto

CUDA Architecture & PTX Flags

vLLM normalizes CUDA architectures on a per-source basis to optimize build times and wheel sizes. Global +PTX requests in TORCH_CUDA_ARCH_LIST (e.g., TORCH_CUDA_ARCH_LIST="8.0+PTX") are ignored for general extension targets; vLLM generates PTX only for specific internal kernels that require it.

Tip

Building from source requires a lot of compilation. If you are building from source repeatedly, it's more efficient to cache the compilation results.

For example, you can install ccache using conda install ccache or apt install ccache . As long as which ccache command can find the ccache binary, it will be used automatically by the build system. After the first build, subsequent builds will be much faster.

When using ccache with pip install -e ., you should run CCACHE_NOHASHDIR="true" pip install --no-build-isolation -e .. This is because pip creates a new folder with a random name for each build, preventing ccache from recognizing that the same files are being built.

sccache works similarly to ccache, but has the capability to utilize caching in remote storage environments. The following environment variables can be set to configure the vLLM sccache remote: SCCACHE_BUCKET=vllm-build-sccache SCCACHE_REGION=us-west-2 SCCACHE_S3_NO_CREDENTIALS=1. We also recommend setting SCCACHE_IDLE_TIMEOUT=0.

Faster Kernel Development

For frequent C++/CUDA kernel changes, after the initial uv pip install -e . setup, consider using the Incremental Compilation Workflow for significantly faster rebuilds of only the modified kernel code.

Use an existing PyTorch installation

There are scenarios where the PyTorch dependency cannot be easily installed with uv, for example, when building vLLM with non-default PyTorch builds (like nightly or a custom build).

To build vLLM using an existing PyTorch installation:

# install PyTorch first, either from PyPI or from source
git clone https://github.com/vllm-project/vllm.git
cd vllm
python tools/use_existing_torch.py
uv pip install -r requirements/build/cuda.txt
uv pip install --no-build-isolation -e .

Alternatively: if you are exclusively using uv to create and manage virtual environments, it has a unique mechanism for disabling build isolation for specific packages. vLLM can leverage this mechanism to specify torch as the package to disable build isolation for:

# install PyTorch first, either from PyPI or from source
git clone https://github.com/vllm-project/vllm.git
cd vllm
# pip install -e . does not work directly, only uv can do this
uv pip install -e .
Use the local cutlass for compilation

Currently, before starting the build process, vLLM fetches cutlass code from GitHub. However, there may be scenarios where you want to use a local version of cutlass instead. To achieve this, you can set the environment variable VLLM_CUTLASS_SRC_DIR to point to your local cutlass directory.

git clone https://github.com/vllm-project/vllm.git
cd vllm
VLLM_CUTLASS_SRC_DIR=/path/to/cutlass uv pip install -e . --torch-backend=auto
Troubleshooting

To avoid your system being overloaded, you can limit the number of compilation jobs to be run simultaneously, via the environment variable MAX_JOBS. For example:

export MAX_JOBS=6
uv pip install -e .

This is especially useful when you are building on less powerful machines. For example, when you use WSL it only assigns 50% of the total memory by default, so using export MAX_JOBS=1 can avoid compiling multiple files simultaneously and running out of memory. A side effect is a much slower build process.

Additionally, if you have trouble building vLLM, we recommend using the NVIDIA PyTorch Docker image.

# Use `--ipc=host` to make sure the shared memory is large enough.
docker run \
    --gpus all \
    -it \
    --rm \
    --ipc=host nvcr.io/nvidia/pytorch:23.10-py3

If you don't want to use docker, it is recommended to have a full installation of CUDA Toolkit. You can download and install it from the official website. After installation, set the environment variable CUDA_HOME to the installation path of CUDA Toolkit, and make sure that the nvcc compiler is in your PATH, e.g.:

export CUDA_HOME=/usr/local/cuda
export PATH="${CUDA_HOME}/bin:$PATH"

Here is a sanity check to verify that the CUDA Toolkit is correctly installed:

nvcc --version # verify that nvcc is in your PATH
${CUDA_HOME}/bin/nvcc --version # verify that nvcc is in your CUDA_HOME

Unsupported OS build

vLLM can fully run only on Linux but for development purposes, you can still build it on other systems (for example, macOS), allowing for imports and a more convenient development environment. The binaries will not be compiled and won't work on non-Linux systems.

Simply disable the VLLM_TARGET_DEVICE environment variable before installing:

export VLLM_TARGET_DEVICE=empty
uv pip install -e .

Set up using Docker

Pre-built images

NVIDIA CUDAAMD ROCmIntel XPUApple Silicon

vLLM offers an official Docker image for deployment. The image can be used to run OpenAI compatible server and is available on Docker Hub as vllm/vllm-openai.

The default CUDA release images use Ubuntu 24.04. Separate -ubuntu2404 release tags are no longer published. Use latest or v<version> instead of latest-ubuntu2404 or v<version>-ubuntu2404; for architecture-specific tags, use latest-x86_64 / latest-aarch64 or v<version>-x86_64 / v<version>-aarch64.

docker run --runtime nvidia --gpus all \
    -v ~/.cache/huggingface:/root/.cache/huggingface \
    --env "HF_TOKEN=$HF_TOKEN" \
    -p 8000:8000 \
    --ipc=host \
    vllm/vllm-openai:latest \
    --model Qwen/Qwen3-0.6B

This image can also be used with other container engines such as Podman.

podman run --device nvidia.com/gpu=all \
-v ~/.cache/huggingface:/root/.cache/huggingface \
--env "HF_TOKEN=$HF_TOKEN" \
-p 8000:8000 \
--ipc=host \
docker.io/vllm/vllm-openai:latest \
--model Qwen/Qwen3-0.6B

You can add any other engine-args you need after the image tag (vllm/vllm-openai:latest).

Note

You can either use the ipc=host flag or --shm-size flag to allow the container to access the host's shared memory. vLLM uses PyTorch, which uses shared memory to share data between processes under the hood, particularly for tensor parallel inference.

Note

Optional dependencies are not included in order to avoid licensing issues (e.g. https://github.com/vllm-project/vllm/issues/8030).

If you need to use those dependencies (having accepted the license terms), create a custom Dockerfile on top of the base image with an extra layer that installs them:

FROM vllm/vllm-openai:v0.11.0

# e.g. install the `audio` optional dependencies
# NOTE: Make sure the version of vLLM matches the base image!
RUN uv pip install --system vllm[audio]==0.11.0

Tip

Some new models may only be available on the main branch of HF Transformers.

To use the development version of transformers, create a custom Dockerfile on top of the base image with an extra layer that installs their code from source:

FROM vllm/vllm-openai:latest

RUN uv pip install --system git+https://github.com/huggingface/transformers.git

Running on Systems with Older CUDA Drivers

vLLM's Docker image comes with CUDA compatibility libraries pre-installed. This allows you to run vLLM on systems with NVIDIA drivers that are older than the CUDA Toolkit version used in the image, but only supports select professional and datacenter NVIDIA GPUs.

For CUDA 13 images, the minimum host kernel is Linux 4.15 when running normally because CUDA 13 requires an R580 or newer driver. Compatibility mode supports R535 and R570 host drivers; R535 lowers the minimum host kernel to Linux 3.10, while R570 still requires Linux 4.15. Upgrading the container userland to Ubuntu 24.04 does not raise these driver-defined kernel requirements. See NVIDIA's forward compatibility matrix, R535 requirements, and R580 requirements.

To enable this feature, set the VLLM_ENABLE_CUDA_COMPATIBILITY environment variable to 1 or true when running the container:

docker run --runtime nvidia --gpus all \
    -v ~/.cache/huggingface:/root/.cache/huggingface \
    -p 8000:8000 \
    --env "HF_TOKEN=<secret>" \
    --env "VLLM_ENABLE_CUDA_COMPATIBILITY=1" \
    vllm/vllm-openai <args...>

This will automatically configure LD_LIBRARY_PATH to point to the compatibility libraries before loading PyTorch and other dependencies.

Build image from source

NVIDIA CUDAAMD ROCmIntel XPUApple Silicon

You can build and run vLLM from source via the provided docker/Dockerfile. To build vLLM:

# optionally specifies: --build-arg max_jobs=8 --build-arg nvcc_threads=2
DOCKER_BUILDKIT=1 docker build . \
    --target vllm-openai \
    --tag vllm/vllm-openai \
    --file docker/Dockerfile

Note

By default vLLM will build for all GPU types for widest distribution. If you are just building for the current GPU type, you can add --build-arg torch_cuda_arch_list="" to delegate architecture selection to PyTorch. This requires the GPU to be visible to the container build; standard Docker BuildKit builds do not expose it and PyTorch instead falls back to its common architecture list.

If you are using Podman instead of Docker, you might need to disable SELinux labeling by adding --security-opt label=disable when running podman build command to avoid certain existing issues.

Note

If you have not changed any C++ or CUDA kernel code, you can use precompiled wheels to significantly reduce Docker build time.

  • Enable the feature by adding the build argument: --build-arg VLLM_USE_PRECOMPILED="1".
  • How it works: By default, vLLM automatically finds the correct wheels from our Nightly Builds by using the merge-base commit with the upstream main branch.
  • Override commit: To use wheels from a specific commit, provide the --build-arg VLLM_PRECOMPILED_WHEEL_COMMIT=<commit_hash> argument.

For a detailed explanation, refer to the documentation on 'Set up using Python-only build (without compilation)' part in Build wheel from source, these args are similar.

Building vLLM's Docker Image from Source for Arm64/aarch64

A docker container can be built for aarch64 systems such as the Nvidia Grace-Hopper and Grace-Blackwell. Using the flag --platform "linux/arm64" will build for arm64.

Note

Multiple modules must be compiled, so this process can take a while. Recommend using --build-arg max_jobs= & --build-arg nvcc_threads= flags to speed up build process. However, ensure your max_jobs is substantially larger than nvcc_threads to get the most benefits. Keep an eye on memory usage with parallel jobs as it can be substantial (see example below).

Command

For (G)B300, we recommend using CUDA 13, as shown in the following command.

Command

Note

If you are building the linux/arm64 image on a non-ARM host (e.g., an x86_64 machine), you need to ensure your system is set up for cross-compilation using QEMU. This allows your host machine to emulate ARM64 execution.

Run the following command on your host machine to register QEMU user static handlers:

docker run --rm --privileged multiarch/qemu-user-static --reset -p yes

After setting up QEMU, you can use the --platform "linux/arm64" flag in your docker build command.

[Preview] Building vLLM's Docker Image from Source for NVIDIA Rubin GPU Architecture

Set INSTALL_RUBIN_PRERELEASE=true to enable the Rubin build path.

Triton must currently be installed from source for Rubin compatibility. Specify its repository with TRITON_INSTALL_FROM_SOURCE_REPO; an empty TRITON_INSTALL_FROM_SOURCE_REVISION selects the repository's latest main, while a commit, branch, or tag selects that revision. The tested revision lowers SM107 through LLVM's SM100 target and uses the final CUDA image's version-matched ptxas for SM107 assembly. This enables vLLM's default compiled mode on VR200 and R100.

BuildKit does not automatically invalidate cached layers when a mutable Git ref changes. Use --no-cache-filter extensions-build to refresh an empty, branch, or tag revision.

Set BUILD_NIXL=true to build NIXL from source. NIXL's release wheels do not include the NIXL EP extension for the PyTorch nightly used by the Rubin build. The build uses the NIXL version pinned in requirements/kv_connectors.txt and replaces the NIXL packages installed from the KV-connector requirements.

For FINAL_BASE_IMAGE, use the public, multi-arch nvidia/cuda:13.4.1-base-ubuntu24.04 image. Set NCCL_VERSION to 2.32.3 or newer, the first NCCL release with Rubin (SM107) support. For BUILD_BASE_IMAGE, use:

  • pytorch/manylinux2_28-builder:cuda13.4 for x86_64 CPUs.
  • pytorch/manylinuxaarch64-builder:cuda13.4 for ARM64/AArch64 CPUs.

ARM64/AArch64 build command

x86_64 build command

Note

Keep the default explicit torch_cuda_arch_list. GPU-less BuildKit builds cannot inspect the host GPU. R100 and VR200 report compute capability 10.7, for which the generic 10.0 target provides family-compatible kernels.

RUN_WHEEL_CHECK=false disables only the PyPI publication-size guard for this private staging image.

Use the custom-built vLLM Docker image**

To run vLLM with the custom-built Docker image:

docker run --runtime nvidia --gpus all \
    -v ~/.cache/huggingface:/root/.cache/huggingface \
    -p 8000:8000 \
    --env "HF_TOKEN=<secret>" \
    vllm/vllm-openai <args...>

The argument vllm/vllm-openai specifies the image to run, and should be replaced with the name of the custom-built image (the -t tag from the build command).

Note

For version 0.4.1 and 0.4.2 only - the vLLM docker images under these versions are supposed to be run under the root user since a library under the root user's home directory, i.e. /root/.config/vllm/nccl/cu12/libnccl.so.2.18.1 is required to be loaded during runtime. If you are running the container under a different user, you may need to first change the permissions of the library (and all the parent directories) to allow the user to access it, then run vLLM with environment variable VLLM_NCCL_SO_PATH=/root/.config/vllm/nccl/cu12/libnccl.so.2.18.1 .

Supported features

NVIDIA CUDAAMD ROCmIntel XPUApple Silicon

See Feature x Hardware compatibility matrix for feature support information.